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Playing a Game |
You'll also want to read about your Game
Play Settings to understand how those options affect the flow of
Magic
Online games.
Once you determine who's playing first, each player draws an opening hand of seven cards. Then each player gets a chance to take a mulligan. Click the Yes button if you want to take a mulligan. Otherwise click No. If you take a mulligan, your hand is shuffled back into your deck and you draw a new hand of one less card. You can mulligan as many times as you want, but you draw one less card each time.
After both players are satisfied with their starting hands, the game
starts. The player going first skips the draw step of his or her first
turn.
There are three ways to play a land:
You can also clear the Hide spells and abilities you don't have enough mana in your pool for check box in your Game Play Settings. If you do, all permanents with abilities and spells will have their names in green or blue if it's legal to play them. You'll be able to play a spell or ability and then add the mana to your pool to pay for it.
This help file assumes you have the Hide spells and abilities you don't have enough mana in your pool for box selected.
Creatures can't attack or tap the turn they come into play, this is
indicated by their power and toughness being shown in yellow.
There are three ways to play a spell:
You'll also be prompted to pay any additional costs and choose any targets for the spell. Click the targets for a spell to choose them. Illegal targets will appear dimmed.
You can choose the target for a spell with only one target by dragging it onto the target. As you drag the spell, it will appear dimmed until the spell is on a legal target. You can't choose targets for a spell with multiple targets by dragging the spell card.
You can target yourself by clicking on your avatar image, and you can
target your opponent by clicking on their avatar image.
There are normally two ways to play an activated ability:
After you select the ability you want to play, you'll be prompted to pay any additional costs and choose any targets. Click the targets for an ability to choose them. Illegal targets will appear dimmed.
You can also play an activated ability that has a single target by dragging
the permanent onto a legal target. As you drag the permanent, it will appear
dimmed until it's on a legal target.
A triggered ability without targets goes straight to the stack.
A triggered ability with one or more targets will appear in the Triggered Abilities for Player window. The word "player" will be replaced by the name of the player who controls the ability. For example, Triggered Abilities for Bob. Click the ability then click its targets. After targets have been chosen the ability moves to the stack.
If more than one ability you control triggers at the same time, the
abilities appear in the Triggered Abilities for Player window. Click
an ability and choose any targets to put the ability on the stack. Abilities
go on the stack in the order you click them, so the first ability you add
will be the last to resolve.
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Suppose you want to play Earthquake. It costs ![]() ![]() ![]() ![]() There are two ways to pay for a spell or ability with You can start by adding all the mana you want to spend for the spell or ability to your mana pool. In this case, you could tap a mountain and three lands. Then click the Earthquake card in your hand to play it. The prompt box will say "Pay X. X = 0." Click the mana in your mana pool to pay for X. Each time you do, X will go up by 1. When the prompt box says, "Pay X. X = 3," click OK to show you're done paying for Earthquake. You can also add just enough mana to pay for the rest of the spell or
ability's cost to your mana pool, play the spell or ability, and then add
mana to your pool to pay for |
You can go to the Tutorial Room and play the Paying for X tutorial to see examples of paying for X spells both ways.
You also yield priority when you click OK in the prompt box.
F4
Pressing the F4 key instead of yielding priority for a turn or step
(by pressing OK) tells Magic Online that you're done
playing spells and abilities for that turn.
If you press F4 during an opponent's turn, you won't get priority again until the next turn.
If you press F4 during your turn, the game will pause at the declare attackers step if you have creatures in play that can attack. Otherwise, you won't get priority again until the next player's turn.
You always get a chance to play spells or abilities after pressing F4 if something happens that you can respond to.
ALT + U
Pressing the ALT + U key combination will undo playing a mana ability.
As long as you haven't played a spell or ability, you can keep pressing
ALT + U to untap all permanents you just tapped for mana and empty your
mana pool completely.
You can't undo mana abilities that moved cards to or from a library or that involved a random choice or random zone change.
You can't undo mana abilities once you've moved to another step of a
phase. For example, if you move from the declare attackers step to the
declare blockers step during the combat phase, you won't be able to undo
any mana abilities you played during the declare attackers step.